Caliber selection? Kinetic Energy? Oh Dear.
Posted: Sun May 06, 2012 8:00 am
Hi yah guys. I was floating around on several forums the other day and I came across posts asking for a certain amount of kinetic energy needed to knock over the various Silhouettes at a given distance. A hail storm of physics mumbo-jumbo issued forth explaining how kinetic energy doesn’t mean a thing. I don’t discount this statement as it is quite true. I saw one poster explaining the use of a British unit called slugs and he referenced that rams require a certain induction of momentum that equals 1 slug, or essentially 32 pounds per second introduced to the target for a certain length of time. They went onto say those bullets which stick/splatter on the target do not push it as well, which I disagree with. Now given that I am a chemist I have learned a few tricks that allow one to compare multiple vector quantities whose casual relationship is quite complex. I would be happy to pm an explanation to anyone who wants a more technical description of exactly what I am doing.
The result would be to list calibers that can take down the various targets 98% of the time and better at certain distances. This lets folks decide what calibers to get and allows folks who are not so keen on reloading or have a tight budget to find a solution to their woes. The positive effects don’t stop there but I am sure folks will find this information useful in all kinds of ways that I haven’t thought of yet.
Really all I need from you guys is a little info. I would need yall to name the caliber and designate either light bullet or heavy bullet (if it is medium go ahead and call it heavy as this relationship is not quite linear, if you are not sure which it belongs in then just list the weight in grains and I will do the work from there), and the list of ranges that this is reference to. The calibers I want are ones that knock over the targets 50% of the time, and calibers that knock over the target about 95% of the time. So if you were to a caliber/bullet combo and it is a total crap shoot as to if it will knock it down or not, that fits with 50% and if you get a knock down a fair majority of the time that will work for the 90%.
These data points will be compare to another vector quantity, which will be weight in grains multiplied by velocity. A lovely equation relating enzyme kinetics will be helping us make a list of go and no go calibers for the various course ranges that I think will finally end some of the controversy on this subject for good. I will also be able to post margins of statistical error if anyone is interested in seeing how accurate my data is. Thanks for any info you give guys and remember this info is not just for you but for all shooters so any data you have for me to input only makes my job easier and my system model that more accurate by lowering my margin of error.
The result would be to list calibers that can take down the various targets 98% of the time and better at certain distances. This lets folks decide what calibers to get and allows folks who are not so keen on reloading or have a tight budget to find a solution to their woes. The positive effects don’t stop there but I am sure folks will find this information useful in all kinds of ways that I haven’t thought of yet.
Really all I need from you guys is a little info. I would need yall to name the caliber and designate either light bullet or heavy bullet (if it is medium go ahead and call it heavy as this relationship is not quite linear, if you are not sure which it belongs in then just list the weight in grains and I will do the work from there), and the list of ranges that this is reference to. The calibers I want are ones that knock over the targets 50% of the time, and calibers that knock over the target about 95% of the time. So if you were to a caliber/bullet combo and it is a total crap shoot as to if it will knock it down or not, that fits with 50% and if you get a knock down a fair majority of the time that will work for the 90%.
These data points will be compare to another vector quantity, which will be weight in grains multiplied by velocity. A lovely equation relating enzyme kinetics will be helping us make a list of go and no go calibers for the various course ranges that I think will finally end some of the controversy on this subject for good. I will also be able to post margins of statistical error if anyone is interested in seeing how accurate my data is. Thanks for any info you give guys and remember this info is not just for you but for all shooters so any data you have for me to input only makes my job easier and my system model that more accurate by lowering my margin of error.